Case StudyDVDPlay |
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OverviewUX is not just about the on-screen interface. Users are *anyone* who interacts with your company. They include the system adminis who have to install your stuff and keep it up and running, the managers who have to make a purchasing decision about whose software to spend their hard-won budget on. User Experience is about looking at the whole experience the user has in interacting with your products and your company and making it as easy as possible for them, right from the way they hear about it, through purchasing and finding the information they need to make an informed decision, through installation, configuration, administration, ongoing support. |
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Examples | |||
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Systems Architecture: The AdPlay™ Advertising Network was built from the grounds up piecing together commercially available software and hardware components. |
Market Research: The following is an abstract from the foot-traffic research performed at several Safeway grocery stores in the Bay Area. This analysis helped negotiate best store placement of Kiosks. |
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Interaction Design & Usability: A touch-screen Kiosk might seem common place today but it was not a few years ago. Steve designed user interfaces and performed vital streamlining and usability improvements incorporating research and observations from field tests he personally conducted. Below we see improvement to a keypad entry screen to capture emails and a alternative movie list. |
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AdPlay™ Marketing Campaign: The following are a few collaterals from the catchy self-promoting DVDPlay marketing campaign still broadcasting today. Steve created the visual concepts, tag lines, and the production graphics. | |||
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